Congratulations to Catherine Gammon, who receives a one-year PDF subscription to Orca for being the first person to correctly identify the movie in the accompanying image. It is “Touch of Evil,” (1958) with Orson Welles and Charlton Heston.
There are many aspects of the movie CODA that made it the Academy Awards Best Picture winner for 2021, and I could go on for a while listing them. But one stands out as a great example of how to tell a story.
About halfway through I started to notice that the movie had not paused its forward momentum to offer background information on the characters or their situation. What? But a movie always stops somewhere to explain things. It’s one reason so many beginning writers get the idea that they need to explain everything in their short stories.
I’ve long been an advocate of using movies to foster better storytelling. In fact one of my favorite books on writing is actually a book on screenwriting, Story by Robert McKee. Good screenwriting technique is very similar to good storytelling technique, imho. Both involve a forward moving plot in which character motivation is revealed through subtext. This keeps viewers/readers engaged while simultaneously challenging them to discover motivation and meaning for themselves.
But while there are many such good practices writers can learn from the movies, there are also some bad ones. A lot of Hollywood movies are bad—just bad, absolutely atrocious examples of storytelling, relying on CGI, chase scenes, and other cliched tropes, terrified of challenging viewers to think, preferring to remake other bad movies. Even many decent movies begin with these tropes in an effort to lure in viewers. Apparently producers and directors believe that the majority of American moviegoers are too stupid to want anything more than mind-numbing visual entertainment. (That certainly seems to be where the money is.) And I’m not even talking about the parade of cartoons or cartoonish CGI flicks that are clearly designed for 12-year-old boys. Typical Hollywood opening #1: A group of people are gathered at someone’s memorial as a eulogy begins. Flashback to how we got there. (Alias: Unearned appeal to sentimentality.) Typical Hollywood opening #2: Someone is chasing someone else, either on foot or in a car, or both. (This one actually has a name, “Coming in Hot.” What is at stake? Who the hell knows? But it’s action, dammit, and audiences are mesmerized by action, even if there is no reason for it.) Consider a movie like No Time to Die, the latest James Bond flick. Once you get into it, it’s a deep exploration of a man facing betrayal and irrelevance. But how did it start? With an immediate series of explosions, car chases, and lots and lots of gunplay (which by the way is filled with its own sub tropes, such as the why can’t these highly trained killers ever hit their target?).
It’s important for writers to recognize movies that are going to help them write better as opposed to those that won’t. One way is to look for those tropes and understand when they have become cliched, or are being used inventively. Here’s a couple of websites that list some often hilarious tropes that Hollywood screenwriters get away with: 35 Movie Tropes and How to Avoid Them in Screenwriting (Industrial Scripts), and The Most Common Hollywood Movie Cliches (The National News), and one that discusses the difference between useful tropes and bad ones: Movie Tropes: Everything You Need to Know (Nashville Film Institute).
I’m of two minds — I took the Robert McKee course on screenwriting and found it useful in a number of ways but I also benefited from an opportunity to meet the (half forgotten?) then East German writer Christa Wolf when she visited the US in the early 70s — and have never forgotten the view she expressed that novels should not do what film can do better but should do what film can’t do, should continue discovering what film can’t, and so on. (She also served hotdogs and Pringles (!) to the little group of American students who had the chance to visit her.)
A Touch of Evil!